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Dark Souls III - PS4

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Dark Souls III - PS4

If you've been tasting any of the From Software games in recent years, then you know that the feeling is nothing short of. Certainly, during that time a lot of imitations arose, often incredibly "debauched" mechanics or aesthetics of the original. But nobody can make out a vast world full of melancholy dark fantasy, grotesque fascinating monsters and crystal-clear gameplay with such bravura as Hidetaka Miyazaki. Just the first second of the suffocatingly depressing intruder and the first steps with the ruthless death valley to get your hair hurt, the goose skin jumps and the soul of a forged player awakens in you, totally impressed, focused and determined to take each step across this crushing test of attention and skill .

Fans can not skip this piece and newcomers should try at least.

Since a lot of uninitiated people are still under the impression that the "spell" of these games is based only on their high difficulty, it does not do so, and I must remind in this review that it is not. Surely, a newbie can easily die at every step and death is often lightning and surprising. However, there are a number of games that are actually much harder (some hardcore platforms but also favorite shooters set to the highest difficulty). The difficulty in Soulborne Games is not the power or the number of enemies, but the consistency and complexity of the game world. If you take precautions carefully, notice different hints in the environment, keep your shield in a standstill, and avoid dark spots, you will most likely go through a large part of the game without death. Even legendary bosses can often be seen "from the opposite corner of the room" before exploring their abilities and dare to go out. The whole is just about the right approach - in this case careful and receptive.

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At the same time, it is true that DS3 serves and raises its demands on players much more slowly and more evenly than previous games. This does not mean that the game was too easy at first (literally a few minutes from the start, the miniboss bonus is waiting and still the most common enemy will surprise you once in a while with a crushing special attack). But there are no sudden jumps in difficulty that would force you to stop or go back and work to increase statistics or improve the arsenal. Even the bosses, however epic and colourful (compared to DS2 there are less humanoid enemies and more and more animal monsters), can be compared relatively easily in terms of difficulty. Of course, there is an upward trend in terms of increasing power and more aggressive attacks, but you will not find any protruding madness like Ornstein and Smough. But that does not mean that the bosses will not surprise and decimate you, especially in the second phase of each duel when there are injuries and rage. Like in the rest of the game, there are some absolutely brilliant new ideas among bosses.

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Dark Souls 3

Each location has its own theme, which is reflected not only in the environment, but also in the enemies and tactics. In addition to the return of a number of classics (lively chests, basilisks and dozens of other favorites) there is a whole host of new opponents with unexpected behavior. And, of course, a lot of traps, from the disguised pit in the way through the crossbow in the walls to the innocent hole in the ceiling, from which ten monsters are thrown out of your neck as soon as you pass it. But the point is that the topic of each location can be traced, the equipment and the tactics adapted, and each trap is seen in the viewing at a glance (remember that when you start raving with a crystal lizard and something unpleasant will surprise you, these moments are in the game uncharted ). As a result, the game is colourful and never forgives you the lack of caution, but as a whole, it seemed easier and more accessible than the past parts of the series - without losing any of my lethal spell.

The technical aspect of the matter is definitely worth mentioning. The DS3 runs on the same technology as Bloodborne. Especially for consoles, this is the first Souls game that looks so good. The horizons of the vast and beautiful landscapes are more breathtaking, the crowds of enemies are more numerous and the glare of the armor or the wild light effects of spells more realistic. Particular attention has been given to the fur of some opponents or the pulsating slime or the gnats of some monsters. If the boss swings with a sword in one hand and a frozen sword (which drives ice and snow) in the other hand, it's really an extraordinary spectacle. The darkness is often so dark that you have to take the shield instead of the shield. Also, all environments are considerably larger but also more detailed and varied. Such a charming Souls game you just did not play yet. It's not a Cry Engine or Snowdrop Engine, but every bit has been so carefully invented and implemented with a lot of fantasy and detail care to make you so charmed. Unfortunately, the console is worth 30 fps (versus 60 on the PC), and when it goes to the tough (not surprisingly, not in big battles, but rather in crosses between some areas) they will fall below (Xbox more and worse than PlayStation).

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The authors will not deny their growing experience not only with a more sophisticated curve of difficulty and ornate audiovisual processing, but also with a rigorous mechanic and a better presented story. The basic rules remain in place - you buy the equipment and the capabilities of your character for the souls of enemies killed. If you die, the collected unused souls will remain lying in your corpse and you have one chance to get them back. You fight for life and endurance, but also for new concentration, which is in practice mana (the stamina determines how much you can manage or repel the beats, concentration determines how much you use spells or special weapons attacks). The stats are a bit clearer than in DS2 (all words instead of abbreviations). Special strikes and weapons skills (even shields) are one of the main novelties, and even if they are not necessary for playing the game, they add juices to the duels and can be as useful as impressive. Battles are often faster and more hectic than we are accustomed to from Souls (reminded of Bloodborne). And the random invasion of other live players (in offline mode simulated by NPC characters) still adds to the element of total unpredictability.

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Your character can start with the pre-set calling and equipment again, but gradually specialize in whatever you want. Someone is best played with a galloping character, equipped with light weapons and armor, capable of lightning cannonades of attacks and tricks. Another, in turn, prefers heavy equipment, where every move and stroke is slow but crucial. Of course, both groups use the shield, light or heavy. There is also magic, from pyromania to classic spells and miracles to hexy. Playing with other equipment and abilities is so fun that few will be able to play a single pass through the game (there are also at least three different endings). Really experienced players would be able to get their first pass in 30 hours, but for most of them it will be at least 50. Newcomers will hardly get under 100. The environment is largely logically connected as in DS1 but you can teleport between camps / , As in DS2. And, as Demon's Souls or Bloodborne, there is a separate home base, which is more interesting this time, thanks to the increased traffic of incoming and outgoing NPCs with different intentions and agendas.

For the fledged Soulborn fan, the DS3 rating is rather difficult by seeing and doing things in the past. DS3 builds on previous parts in the series more verbatim and more openly than any game in front of her. This is where you find places and characters that you know intimately - just like the weapons and spells you've already used. On the one hand, it's great to go back to your favorite things, but on the other hand I would rather welcome something brand new - Bloodborne was much more mysterious and frightening thanks to the new world, and with new mechanics and games more interesting. The DS3 is already the fourth Souls game and some things are repeating to my taste too much (although they are still as perfect). Still, there is plenty of new features in the game to get the veteran veteran to get the pleasant freezing back when the shield rises through the corner into a dark corner full of suspicious sounds or provocative silence. It's not as scary as when you see a strange creature in the dark corner of the room staring at you but standing still. You walk past her and still ignores you. Take a few steps, turn around... And stands right behind you. You want to scream with a snarl or something, but it's too late. YOU DIED. As I wrote at the beginning: No other game gives you anything like that. It would be a mistake to let it run.

The reviews were provided by Eurogamer.cz

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RPG
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PS4 - box
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Basic
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RPG
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English
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Complete
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16 year(s)
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Violence, Online
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Dark Souls III - PS4 Console Game
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